Minecraft Network Developer

LETHAL

Building worlds in code & blocks

SCROLL
01 — About

I BUILD
DIGITAL WORLDS.

I'm Lethal. Been building Minecraft servers for years. I don't just drop plugins in a folder and call it a day. I go through every config file, fix conflicts, rewrite messages, sort out permissions properly, and make sure shit actually works together. Probably configured over 500 plugins by now across all kinds of setups.

If a server needs something that doesn't exist yet, I open IntelliJ and write my own Java plugins. Custom gamemodes, economy, anti-cheat stuff, whatever. I know Paper, Spigot, Fabric, all of it. Existing plugins or writing from scratch, doesn't really matter to me. I just want the server to run properly.

Built around 23 servers/networks from nothing. Pterodactyl panels, proxy setups with Velocity or BungeeCord, the whole stack. Simple hub servers up to full multi-server networks with lobbies and gamemodes. I do the Linux side too. If it has anything to do with Minecraft servers, I've probably done it and fixed it at 3am at least once.

500+
Plugins configured
10K+
Players served
23
Networks built
Late nights
LETHAL
// Current stack
02 — Arsenal

TOOLS OF
THE TRADE.

Plugin Ecosystems
Deep knowledge of the plugin landscape — EssentialsX, LuckPerms, CoreProtect, DiscordSRV, ViaVersion, and 100+ more. I know which plugin fits which job and how to make them play nice together.
LuckPermsEssentialsXCoreProtectDiscordSRV
Custom Java Dev
When configs aren't enough, I write it. Custom game modes, economy plugins, anti-cheat modules, and network-wide API integrations. Spigot, Paper, Folia — I build for all of them.
JavaSpigot APIPaperFolia
Network Architecture
Proxy-based multi-server networks with Velocity/BungeeCord. Lobbies, game servers, hub switching, fallback routing, and cross-server data sync with Redis. Scalable from 10 to 10,000 players.
VelocityBungeeCordRedisProxy
Game Mode Design
Custom gamemodes built from existing plugins and custom code — SkyWars, KitPvP, Prison, Factions, RPG. I design progression, balance economies, and set up whole networks from scratch.
SkyWarsKitPvPPrisonFactions
Server Ops & Infra
Linux server provisioning, Pterodactyl panel management, Docker containerization, automated backups, and DDoS mitigation. I keep the network running 24/7 with minimal downtime.
LinuxPterodactylDockerBackups
Performance Tuning
Server flags, Aikar's flags, Paper optimizations, tick profiling, and SQL query tuning. When the TPS drops, I find the bottleneck and eliminate it — whether it's a plugin conflict or bad config.
Aikar FlagsSparkTPS OptimisationJVM Args
03 — Work

THINGS I'VE
BUILT.

Optimisation Mod
02

XODIUM

A lightweight Fabric mod that reduces RAM usage and minimizes garbage collection pauses in Minecraft. Designed for both vanilla and modded environments, it improves memory efficiency, stabilizes performance in large worlds, and smooths gameplay in memory-heavy scenarios.

Java Fabric Memory Optimisation GC Tuning

View on Modrinth →
Lead Developer

HEARTSMC

Led the full technical stack at HeartsMC as Lead Developer. Architected the server infrastructure from scratch, managed plugin configs across 8 game servers, wrote custom Java plugins for unique game mechanics, and kept the network running at 20 TPS during peak hours with 1,500+ concurrent players.

Paper BungeeCord Plugin Configs Custom Java Linux
HeartsMC

View Project →
04 — Experience

THE GRIND.

2023 — 2026
Network Developer
Freelance — Global Clients
Building and managing Minecraft networks end-to-end. Full ownership from architecture to deployment — Pterodactyl setup, plugin configuration, proxy networking, and custom Java plugins. Clients across the US, EU, and AU.
2021 — 2023
Server Developer
PrimeMC Network
Core developer for a top-50 Minecraft server. Managed all plugin configs, server flags, and infrastructure. Introduced async data layer and optimized Paper flags that cut server lag by 70%. Also wrote custom minigame plugins in Java.
2019 — 2021
Junior Admin
Various Networks
Started configuring and managing small Minecraft servers. Learned plugin ecosystems, Linux server management, and eventually Java to write custom plugins when existing ones couldn't do what I needed. Released first open-source plugin at 17.

LET'S BUILD
SOMETHING.

Got a network that needs building? A server that needs fixing? Or just want to talk Minecraft? I'm always down.